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I'm Sorry, but enough is enough. We've cut the Doom series A LOT of slack over the years, partly because it pretty much invented the world as know it, and partly because it's always had that gorgeous technology. But come on. How many times can we be expected to make the SAME journey through the SAME corridors, being attacked by the SAME sodding monsters jumping out of the SAME hidden cupboards and shooting them with the SAME weapons on the way to the SAME inevitable, infernal rendezvous in hell? It's fast becoming the Police Academy of first-person shooters (or should that be Friday The 13th?). Quite frankly, we're bored.

To be fair, Resurrection Of Evil is not a bad expansion pack. It fulfils its assigned role ably, extending the experience of the original game and adding a few new weapons, monsters and (much-needed) multiplayer options. Being from the id stable, it's also stunningly realised, with some of the most detailed, intense and downright creepy visuals you'll find in a videogame (or elsewhere). And if anything, developer Nerve has slightly outdone id in the design stakes.

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The problem is, it doesn't so much extend the experience of Doom 3 as replicate it in slightly abridged form, recreating the familiar descent into hell with only a moderate reshuffle of elements. You've got the ill-lit corridors, the locked doors, the armour shards under the stairs, the enemies that spawn right on cue every time you hit a power switch, the frantic dashes across the Martian surface, the cute canine security droids - even the setting is indistinguishable, simply moving the action to the abandoned Site 1 of the UAC research base.

A Little Help From Gordon

The big news is the double-barrelled shotgun's back (whoop-de-do), and of course there's Gordon Freeman's gravity gun, presumably dropped off by the G-Man on one of his more far-flung time jumps. Here labelled the Grabber, Doom's version of the gravity gun works almost exactly as Half-Life 2's, though it operates much more as simply a weapon than the all-purpose tool of Valve's effort. By far its best feature is that it allows you to snatch fire- and plasma-balls out of the air and then launch them back at the demons that spawned them, which proves a particularly enjoyable way of dispatching hell's assorted minions. It's not as satisfying as, say, chopping zombies in half with sawblades, but it is kinda nice to turn the tables on the imps and cacodemons after all these years.

Unfortunately, the physics tricks end there. There are two, maybe three occasions where you can stack boxes to reach an inaccessible area, but that's not what Resurrection Of Evil is about, and if you want clever physics puzzles Gordon's still your man.

What's more, a lot more stuff is nailed down than you'd hope (more so than in Half-Life 2), and what items are throwable - barrels, rocks and so on - behave more like polystyrene props from Blake's 7 than the items they appear to be. Blame the Martian gravity if you want, but it still doesn't feel right.The other new feature is the slow motion or Hell-time' mode, another second-hand device that offers little real novelty. There's definitely fun to be had running circles around a roomful of treacle-jointed demons (especially once you've souped things up with berserk powers), but it's really just a way of making the trickier sections a bit more manageable, and the puzzle applications are woeful.

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Beyond these fairly negligible additions, Resurrection Of Evil shares all the advantages and shortcomings of the original game. On the one hand, it's extremely tense and scary, and in short bursts there's nothing else like it for adrenalin-fuelled violence. On the other hand, it follows an extremely dated and overused formula that remains compelling mainly by virtue of amazing visuals and corny shock tactics.

Seen It Before

Indeed, the Doom style of gameplay is not only overfamiliar, it's monotonous by its very nature. There's no real variety to be had here, just a relentless parade of shocks and monsters, punctuated by the occasional boss and forgettable puzzle. Like few other games, Doom has only one tone - emotionally, psychologically and chromatically.

Of course, it's still a bit of fun - silly, mechanical and repetitive perhaps, but fun nonetheless. There's enough ultra-violence here to entertain the young and forgetful, and the new weapons, if not a revelation, do improve the game. The grabber in particular adds an enjoyable new way of combating foes, while the double shotty brings back the joy of close-quarters decimation. This, along with the addition of eight-player CTF (see Filling The Gaps', above) will be enough for many. But with the whole experience becoming more and more tired with every telling, and a hefty price tag attached at that, we can only preach caution.

New Multiplayer Content Puts Doom 3 Back On The Map

To state the astonishingly obvious for a moment, Doom 3 did not live up to id's legacy when it came to online play. With a paltry four-player limit and a scant few game modes, it was for the most part laughed off the Internet.

/phoenix-rc-simulator-crack/. Resurrection Of Evil, in perhaps its best move, goes some way to redressing this, adding a robust Capture The Flag mode and increasing the player cap to eight. The Capture The Flag maps were designed by Threewave Software, a pioneer of Quake CTF and recognised veteran of the form. As such, it's a highly competent affair, if a little predictable - though admittedly there's only so much you can do with CTF. What's more, doubling the player cap has brought new life to the other modes, especially Team Deathmatch, which was a preposterous farce at 2v2. Four moody new DM maps have also been thrown in to help things along.

With this new content, Doom 3 is now a respectable online prospect, the only problem being that there are still no decent servers and you're more likely than most games to suffer lag. Still, it's a step in the right direction.

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A massive demonic invasion has overwhelmed the Union Aerospace Corporation’s (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters. The path is dark and dangerous, but you’ll have an array of weapons–including a pistol, a chainsaw, grenades, and more–to use for protection. Repacklab.com sexy games

Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game’s graphics and presentation, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. Lusty Spider

About the game

Doom 3 (stylized as DOOM³) is a 2004 horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Haley’s Story Viitgames

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Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth.

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Doom 3 is the first reboot of the Doom series, ignoring the events of the previous Doom games but is stated in Doom RPG as a prequel to the first game. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License in November 2011.

Multiplayer Gameplay

Doom 3 was released with a four-player multiplayer element, featuring four game modes. However, the game’s community created a modification to boost this to eight or sixteen players. The Resurrection of Evil expansion would later officially increase the player limit to eight. The four game modes are all deathmatches. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. The third game mode is “last man standing”, in which each player has a limited amount of respawns, with players losing a life when they are killed. The Legend of Zelda: Link’s Awakening

Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner. The final game mode is “tournament”, in which two players fight each other while the other players watch as spectators. The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player. The Xbox version of Doom 3 also incorporates an additional two-player co-operative mode for the main single-player game. As of April 15, 2010, the Xbox Live service was shut down, thus online multiplayer for the original Xbox game is no longer available.

Characters

There are five main characters in Doom 3. The player assumes the role of an anonymous Space Marine corporal who has just arrived on the UAC’s Mars base. The player’s non-commissioned officer in-charge is Master Sergeant Thomas Kelly (voiced by Neil Ross) who gives the player objectives and advice over the player’s radio for the first half of the game. The antagonist in the story is Dr. Malcolm Betruger (Philip L. Clarke), the head scientist of the UAC’s enigmatic Delta Labs division, who is revealed to be working in collaboration with the forces of Hell to cause the subjugation of humanity, and his demonic voice frequently taunts the player as the game progresses. Dead Age 2

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The final two principal characters are Elliott Swann (Charles Dennis), a representative of the UAC’s board of directors, and Jack Campbell (Andy Chanley), a space marine who acts as Swann’s bodyguard and is armed with a BFG 9000. Swann is sent to Mars to check up on Betruger’s research and investigate the rising number of accidents on the base after a request for assistance from a whistleblower. Swann is almost always accompanied by Campbell, and the two are often shown in the game to be a few steps ahead of the player, but cannot be reached and directly communicated with until late in the game. The game also incorporates a large host of minor characters who add details to the story or assist the player in certain segments. The player encounters multiple scientists involved in the various research and development programs and archaeological digs through the UAC base, as well as fellow marines and security guards. Civilian employees engaged in bureaucratic work and maintenance workers are also seen. Wolfenstein: The Old Blood

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Requires a 64-bit processor and operating system
OS: Microsoft® Windows® 2000/XP (Does not support Windows Vista/7)
Processor: Pentium®IV 1.5 GHz or Athlon® XP 1500+ processor or higher
Memory: 384 MB RAM
Graphics: 100% DirectX® 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers
DirectX®: DirectX® 9.0b (included)
Hard Drive: 2.2GB of uncompressed free hard disk space (plus 400MB for Windows® swap file)
Sound: 100% DirectX® 9.0b compatible 16-bit sound card and the latest drivers
Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP) play supported, Internet play requires broadband connection and latest drivers, LAN play requires network interface card and latest drivers
Supported Chipsets: ATI® RadeonTM 8500, ATI® RadeonTM 9000, ATI® RadeonTM 9200, ATI® RadeonTM 9500, ATI® RadeonTM 9600, ATI® RadeonTM 9700, ATI® RadeonTM 9800, all nVidia® GeForceTM 3/Ti series, all nVidia® GeForceTM 4MX series, all nVidia® GeForceTM 4/Ti series, all nVidia® GeForceTM FX series, nVidia® GeForceTM 6800*Important Note: Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D accelerator features utilized by Doom 3. Please refer to your hardware manufacturer for 100% DirectX 9.0b compatibility. This product does not support Microsoft® Windows® 95/98/ME or NT.
Requires a 64-bit processor and operating system
OS: -
Processor: -
Memory: -
Graphics: -
DirectX: -
Storage: -